Connecting the Dots: Overcoming my Forgotten Self to New Beginnings

This is it. The one blog post to connect what I have learned throughout the contemporary pedagogy course to showcase full understanding and mastery of the subjects taught. But this is not true and in my mind does a disservice to the course itself. A lot of challenging topics and discussions happened in an environment … Continue reading Connecting the Dots: Overcoming my Forgotten Self to New Beginnings

A Collaborative Definition of Critical Pedagogy through Jig-Saw Pedagogy

This post was done in collaboration with the listed authors below. Authors: Timothy Stelter, Negin Forouzesh, Gary Lupton, Spenser Slough, Japsimran Singh, Dami Alegbeleye In a critical pedagogy, students and teachers are all in a same group. They learn together, ask a lot of questions and embrace the joy and power of thinking together. They basically … Continue reading A Collaborative Definition of Critical Pedagogy through Jig-Saw Pedagogy

Self-reflection on Academia and its Influence on Shaping my Authentic Teaching Self

This week we have a post break, but I have decided to write something that's been on my mind. This upcoming week were asked to think about "what kind of teach are you" and "how we would teach like to teach" and have insight on our "authentic teaching self". Recently, I have been considering research … Continue reading Self-reflection on Academia and its Influence on Shaping my Authentic Teaching Self

Does Higher Education Allow for Mindful Thought and Expression?

My mother always told to be "mindful" when I was younger. And to this day still tells me to be mindful. This concept of mindfulness is one that has constantly changed as I continued to grow and push my boundaries. To this day, I feel the idea of mindfulness constantly changing. This includes Ellen Langer's … Continue reading Does Higher Education Allow for Mindful Thought and Expression?

Considering Video Games and Play as Criteria for Course Design

This weeks readings had an encompassing set of views ranging from the use of laptops, phones, and/or other digital technology in the classrooms to rethinking teaching and learning from game design to a new culture of learning revolving around creativity and imagination using games to facilitate that kind of learning (Kamenetz). Whew, there is a … Continue reading Considering Video Games and Play as Criteria for Course Design